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Ok, new reply (deleted the old one). I actually run into a bunch of problems: Unity 2021.3.11: I added ARFoundation5 via the custom package...
I don't see AR Foundation 5 in the package manager. I have pre-release packages enabled and am on 2021.3.x, which is higher than the minimum...
For me the problem was that the project was on dropbox and started syncing while building. By pausing dropbox, it now works for me. EDIT: Ah too...
Getting this in 2022. The new hub is SUCH a pain! If I was the product owner I'd recommend some more (user) testing and additional UX designers on...
How buggy is it? Or ow many hours to get all console errors away? knowing unity's betas packages... ;)
I wasn't aware of Exception.InnerException, that also helps a lot :D
I was able to write to Unity console by adding UnityEngine.Debug.Log("some text"); to the DLL, and adding a reference to UnityEngine.dll (in VS:...
EDIT: update, see second comment. Still interested in tips. --- Original post: I'm using a DLL and it provides NO information in the Unity...
I'm compiling with Il2CPP (UWP, ARM64 for HoloLens2) and am experiencing some problems with the compiled code. Everything works fine in the...
Bing Maps has an API with support for 3D buildings and 3D terrain. Only problem is that there’s only a few cities that are in 3D. Though almost...
Hi I'm trying to connect my HoloLens2 to a Hue Bridge and managed to do so by filling in its IP address manually. But I'd like to use multicast...
When using URP, make sure to add the "AR Background Render Feature" to the render settings. So by default that would be the forward renderer. Find...
Hi Thanks for getting back to this. In the meantime I found out about the problem: the addressable system doesn't take into account shader...
I have this problem in 2019.4 On Oculus Quest, shadows show. This happened after i added the "High quality" profile which, indeed, has shadows....
I have a scene that is mostly instantiated from an addressable asset, expect for the excavator in the discance (I forgot to add it :p) However,...
Hi I have a Microsoft Surface tablet and Unity does not respond well to touch input and pen input. It sometimes works, it sometimes doesn't or...
I defined my RemoteLoadPath to be my server (I put a https://www address there) for my WebGL project. But my Cloud Build build simply loads from...
I defined LocalLoadPath to point to my online hosting solution and set Play Mode Script to Use Existing Build. I expect Unity to load content...
In our project, we switched to a package name a while ago (a couple of weeks). However, cloud build has continued to make builds with the old...
That preloaded shader list is not always a great thing to do. I had done that earlier, but my project changed along the way (making the list...