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So for instance... for the "bottom left" vertex on the south-facing side of a block you would just calculate the average of the light values of...
I need to store level information which could be several mb in size
I'm just trying to save a simple text file, but if there's an easy way of doing it with xml files I'm willing to consider that too. There should...
Which noise method do you guys prefer for your terrain? Currently using PerlinNoise but finding it can be kinda slow with larger chunk sizes....
Here's how I usually save files using (StreamWriter writer = new StreamWriter(GetDocumentsPath()+"/"+filename)) { writer.Write("foo"); }...
Basic question, but for those of you storing your chunks in a Chunk[, ,] array. How do you account for indexoutofrangeexceptions when you...
This looks like a cool tutorial, is it still in progress?
In your tank demo you say you imported a map from Build and Shoot, does this mean the engine has support for AOS files or, better yet, Qubicle files?
I'm getting errors when trying to build for Windows 8 WP8 regarding serialization "The type or namespace name 'ISerializable" could not be...
I'm finding the same, either new app visibility is very low or the customerbase is very low.
Yep, setting the last parameter to false does the trick. I also forgot to not use GetOpposite() on the coords for deleting blocks. One weird...
Great post, thanks! After I use SetBlock() the changes don't show until I call Rebuild(), is this expected? And is there a method for deleting...
It only seems to be a problem with Android, seems to be the way Android interprets JS. Is there currently a way to programatically raise/lower...
The brush size + texture tools seem to be working now in 1.5, thanks. I am, however, getting lots of build errors for Android, it is due to lines...
Could you elaborate on how the server is written, what language etc? Also does it currently support zoning?
The debug info was only showing when I ran from VS, if I launch the app unconnected from the phone it doesn't show.
Yes, you have to select "master" for some reason. This really should be documented by Unity.
Say I have a procedurally generated Unity terrain on the host side, is there a way of sending the terrain map (including textures) over the...
I'm having a problem following this tutorial: http://vimeo.com/67686049 After I've made the mud block and selected it, it still paints the...
Okay, that's removed the "Development Build", but it's still showing the debug info in the top left corner.