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I dig the art style, looks very unique. The details are breath taking but you'll have to strike a balance where the player is still able to...
Wow, that looks awesome. I hope you get greenlit!
With Unity 5 being almost completely free you get a lot out of the box already. In fact, it's quite crazy how much you can do without spending any...
That's not the idea behind having a partner - although it may sometimes seem so when you go to school :)
One thing is the programming, which in itself is pretty time-consuming. Another thing is the art, which is going to take years to do solo. Just...
That's certainly a good thing. It's not like it will ever affect your job position. What they're learning is most likely a simplified version of...
Yeah, interesting article. Personally, I think the F2P-model works great on games that are skill-based. This allows the developer to make...
If you pick the diffuse-sprite shader, then your sprites will be affected by the lighting in your scene. The default sprite-shader doesn't take...
I'm glad the development is going well. How close are you to pointing out a release date? I've been following this game for a while, and this is...
1 - math is no problem. Unity takes care of most of the advanced stuff for you. I'm usually pretty clueless when it comes to any math-related, but...
Works like a charm. Thanks for the help guys. Would never have found out otherwise :)
I see. But since I can't write: tempInventory = new inventory.curInventory How should I make a new object that's still identical? I guess I...
I've tried to solve this seemingly simple problem for hours now. I have a dictionary called curInventory which I want to create a temporary copy...
This is trolling at a whole new level. I cannot believe how much time you spent on this. It's beautiful. Mad respect bro.
Last bump - no one has experience with this?
Bump
Hey, thanks for the quick response. The world data is currently being generated using perlin noise. I then place different tiles according to the...
Hello. While messing around with some top-down procedurally generated terrain in 2D I've run into a problem: I simply can't figure out how to...
Looks pretty appealing to me in all honesty.
The number of sprites in my project is also constant, since I'm using a pooling solution like you. So I guess the biggest difference between my...