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Looks like this plugin works with UI Dropdown, but not Dropdown - TextMesh Pro
I'm getting a "ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name:...
Hi @mikrima, Love your plugin so far! Is there a way to tie the Accessibility_Manager into Unity's AudioMixer so that when I use the...
A built in Close Caption/Subtitle System, for both cut scenes, game play, and videos - especially videos. The last time I checked, videos with...
I found this tutorial to be pretty handy. I did find one problem with the _Complete-Game assets. Done_Asteroid 01, Done_Asteroid 02, and...
Normally, you'd set that value of a toggle with: tgl.value = boolean; but that will trigger an OnValueChanged. However, with the...
After installing into 2017.2 can I drag a copy of this to the folder with 2017.1.p4? Never mind - I just changed the name of the folder to Unity...
If I use: [Header("Renderers")] [Space(10)] public Renderer neonRenderer, neonglowRenderer, circlebg1, circlebg2; Those property attributes...
Awesome! It's always nice to figure out what specifically causes a problem so you folks can fix it.
I figured it out. Non-square sprites in the sprite atlas screw up the TextMesh Pro Sprite List Editor panel. I created two atlases - one with...
These overlapping entry boxes are pain when you need to edit positions. Giving them more room {horizontally) does not fix the problem. [ATTACH]
Using Unity 5.6.1f1, latest version of TextMesh Pro (1.0.55.0b10) When I try to build for iOS I get the following error:...
I don't know if it happened in 5.5 Removing the background image, deleting the app off the iPhone and reinstalling it removes the old launch...
I have a splash screen using the logo in Unity 5.6.1f1. It always displays a grey screen before the logo splash screens (my logo, Unity3d) logo....
I'm getting the same thing on 5.6.1f1 for iOS. Even with iPhone Launch screen set to None, it was still showing Legacy Launch Images before the...
I'm getting two errors when I select the build during the 'Run the build tools' step: Parent directory must exist before creating asset at...
Thank you! This worked perfectly for me. I'm using a slider as a playhead position, so naturally the OnValueChanged was called every time the...
Would love to know how you did this for Mac builds
I found if you set up the dropdown on a canvas where the Render mode is NOT set to Screen Space - Camera, you can adjust it, set it up, then...
How can I extract/separate/split the audio from an imported video into an AudioClip so I can get samples from the AudioClip to create a waveform?...