A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks to you and all those before you :) NatureManufacture, such a wonderful group of folks, sent me here. I've refactored the code a bit, and...
Introduction & Summary I have a hair shader, but it's not as good as it can be, and the person who made it has goon MIA on me, and I do not have...
I have a hair shader that works in Built-in, URP, and HDRP. However, it can be improved. I'm looking for someone who is able to create a hair...
This is the 2nd time I've googled for this answer. So I'm commenting that the solution was, for me, also that I had a script called "Scene". Must...
Sorry, the email did totally fall through the cracks, looks like i need to unsubscribe to all the junk emails, and I apologize I don't really...
Always a good one to google :D
Best to reach out to the publisher of the asset and get a sense for who they are, and their community. Those of us who do create our own content...
The conversion package I had made a bit ago is still available. It does not require the original BOTD package to work, though it is meant for the...
This has now helped me TWICE...the first time, and this time, when I totally forgot about how to do it all. I had forgotten to implement...
Introduction & Summary I've been running Infinity PBR on the Asset Store for 6+ years now, and have an Unreal Marketplace store as well. I do not...
Yep!
[MEDIA]
We would like to, yes. We're exploring Marvelous Designer for this.
We're looking at marvelous Designer for this purpose. But yes, any wardrobe for a rigged human isn't the easiest -- and since Unity doesn't have a...
Try adding a reflection probe to the scene -- that seems to fix it. I'm not sure why this is happening. Like you, it seems that they're identical,...
Hi! Can you try re-downloading the human pack? It may be that the folder w/ the shader was missing. Sorry for the hassle.
Officially only the standard is supported out of the box. Start there, if you could. URP and HDRP will work fine though. URP can use Unity's...
Can you share a screenshot? And can you confirm which render pipeline you're using?
Have a look at this video :) [MEDIA]