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You need to edit the UVs of the cube using a 3d app like 3ds max, softimage, or modo(to name a few) Basically UVs control the way a 2d image or...
Your demo is pretty nice but cut back on the bloom. :) I feel like it has too much exposure which is washing out the colors but that's just me....
Wow that has come a long way, you should not need to go back into dynamesh : ) I really like the changes you made to him. I think the next step...
Pluhn thanks for shedding some light on this definitely helps a bunch!
Any news fellas?
MMMM I still dont know looks like even Eric is staying clear of this thread. xD
Gonna bump hoping a genius knows the answer.
I definitely see that you have a big passion for dinosaurs if that were not the case you would not have such an idea to make a game of them. :)...
I think you should put a bit more research into these creatures, keep in mind the people who are most likely going to play your game are going to...
Yeah I am hoping an Admin will tell us *crosses fingers*
Yeah using the power of google you gave him a result that does not apply to unity. In blender he is using a dedicated particle system and renderer...
Tyrant for your rocks are you going with for a single sculpt with its own texture? So as in every rock gets a unique texture map or do you want a...
Perhaps your heightmap has details that it cannot displace due to the terrain being too low resolution? Have you tried a different heightmap for...
Still waiting for the answer : )
I am beginning to actually believe no one knows the answer to this question? haha can an admin at least reply? And also why is not in the shader...
Yeah I did some more testing, I tried images with color, gray scale, and I have tried images containing alpha information and nothing changed. At...
bump
Hey everyone, So I have some questions about the Nature/tree creator leaves shader. 1) What does the translucency texture slot actually do? I...
nevermind
Hi it's not a question of blender its a question of UV mapping in general. What you are calling seaming is actually just known as creating UVs....