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@jdrewsen - Hi, just wondered if you had managed to check this issue out yet? Any further advice would be appreciated. Cheers, John
Hi guys, We have recently set up Smart Merge on our Perforce server and it is functional but we have discovered that some of the behaviour of the...
This is really cool. Thanks for sharing!
Hi guys, Upgraded from 5.1.2p1 to 5.2.1f1 and the game will no longer run in the editor without causing the entire editor to crash (100%...
Thanks for the reply. Actually found a better (undocumented) way of doing it without Resources.FindObjectsOfTypeAll. Link to solution here:...
Hi guys, Was wondering if anyone knew of a method to filter objects returned by Resources.FindObjectsOfTypeAll in the editor? I am trying to...
I tried 4.5.4 (latest release) and the issue seems to happen there too. We have uploaded the project and a bug report which is (Case 637917)....
Hi. We have found recently that when in a full screen build of our application, if you alt tab out of the game and then return to it, the render...
Hi guys. Recently started getting an error which is preventing me from running in editor and have no idea where to start looking to solve this...
Hi. I build my Unity projects using Visual Studio 2010 and after the update for 4.2.0 I am still getting a lot of errors relating to the...
Hi guys and girls. I was just wondering if anyone could confirm whether or not while target matching in Mecanim if the animator returns...
Hi guys. I am currently trying to implement elevator cables in our game and was wondering if anyone had any advice on what the best method for...
Hi guys. We have a small test animation of a cube which moves 1 metre in an x direction. This animation will play correctly until "Loop Pose"...
Hi guys. I was just wondering if there is any support for moving a character controller using root motion animations? I know it is possible to...