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Good idea...thanks!
I'm using a CM FreeLook cam that follows/looks at player in 3rd person. It has a top, bottom, middle rig for orbiting. Wondering what the...
Hey thanks for the reply. Ah so basically you're reversing the dark/light, local/global volumes. Thank you I'll take a gander.
Just wondering if there's any solution to darkening an area in a URP project where the camera is outside of a local volume. I know that I can...
Alright I'll try those things, cheers! I'm not using any baked lighting at all.
@Kurt-Dekker Holy smokes wow thanks this is awesome! I will definetly check these out. Hey yeah so one thing I'd love to pick your brain on, I'm...
Ok great thanks very much!
Is this the best way to upgrade Cinemachine from 2.9.7? I'm running 2022.3.20 Upgrading from the Cinemachine Asset Package If you already...
Hey Grey, Thanks for the quick response. Yeah I mentioned that I turned it off then took the screenshot. I'm using 2.9.7 and I have it in a...
Hi, I'm having this issue where the edits I make at runtime in my Freelook Cam, specifically the the soft/dead zones aren't working anymore after...
@DevDunk thank you! I'll check that out! @flashframe thank you as well! I'll try this method too. :)
I'm new to loading additive scenes in my project, but I'm at a point now where I'm trying to figure out how to save my project so that all the...
This was a while ago... As mentioned it was an asset that was causing it. Are you using any new assets that is causing it? Also try turning off...
I'm in 2022.3.17 and for a while now Im having this annoying issue where I cant play in maximize mode. I get this error message: Invalid editor...
Totally agree, thought the same thing. I’ve switched to uModeler and probably Microsplat Mesh Paint.
That worked! Thanks so much. <3
Yup this is a major bug, hopefully it will be fixed soon. Having the same issue. It works for me in a new project but yeah, dont want to start...
Bump. I also submitted this bug via the bug reporter, anyone have an idea of when this would be fixed?
Hoping a fix comes for this soon for the latest update to Probuilder 5.0.7 and Polybrush 1.1.4. In a new project it works fine but in my project...
Bumping this up as im running into the same issue with the latest update to Probuilder and Polybrush. in a new project it works fine but in my...