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I just want to say thank you very much for this great asset and that Wyvern looks great already too. :) And I also think it should be nothing you...
Woah great work and updates on those animals. :)
Got another question. Can the stats of an item be changed at runtime as well. Like having item durability or add some additional damage type for...
Thanks for the infos. Guess I better ask before I start disabling and activating windows. Having this done in some of the next updates is of...
Ah ok thanks. Well I would have expected it to get blocked but not block every other window if something is needed of course. ^^ Hmmh. Maybe it...
Thank you :)
Actually I like both and not said anything is better or worse. :) But the old model was really good job and just looks different about the head,...
If you open settings window it correctly hides open windows like inventory but it doesn't prevent you from using keys to open up the other windows...
Hey again, :) I've asked quite some time ago and last time you didn't have it, but is there any chance you or someone else does still have that...
Ok thanks for the info. But you would still need to activate that joystick symbol to be able to send to the controller too or is that info old and...
Got another question about https://doc.photonengine.com/en-us/bolt/current/reference/state-replication I found the joystick symbol but if I click...
Hello, I'd like to request a way to turn items by 90° in inventory manually as well as automatically if necessary when picking up a item if...
Well it's not really a strange setup as it works fine for Singleplayer and players already there and follows a way many tutorials teach. It's just...
Ok. Checked everything again and found the problem. This was the change you did to fix the token problem I might have missed because before it was...
Well if other people have a similar problem here's my solution for the Any State swimming using a bool. Create a separate layer for the swimming...
Yeah of course I have to do the mecanim setup myself and I did. But using Any State works for Singleplayer as well as for already connected...
Wow those scripts have grown big in the example. Thanks for updating and taking a look. Well it's more kind of a mecanim problem if using a bool...
Would be great if there could be a example with username check and saving+loading some data depending on it. Maybe location or health. Overall...
Getting mecanim animations and the like working using Bolt is possible without bigger problems so the first tutorials work for sure but you have...
I fixed that error message now by doing public class LocalUserToken : IProtocolToken { public string username; public string...