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Unikon, any hints for 2Dtk users who have this problem? I'm getting intermittent periods of really high load from CreateVBO, with no particular...
Thanks. The WWWForm looks like it should do what I want.
I have a Unity game I want to beta-test with a large number of players. I've instrumented the game to track a couple of metrics that interest me,...
I have two AudioClips that I want to play end-to-end, with the second clip looping (i.e, if the two clips are A and B, I want ABBBBBB....) I...
Well it seems you've succeeded in hiding them even from Unity. Surely the Unity app should know where these packages are and automatically include...
I've just installed Unity 3.4.2 on my Mac (OS X 10.6.8 if it matters) and the new install of Monodevelop is acting strangely: [IMG] It seems...
Is there any documentation on pathfinding with dynamic maps? I have a maze which lights up as the player explores it and I'd like to make sure...
I have a dungeon map which gradually lights up as you explore it. I want to restrict the path-planning to use only those areas that are lit. Is...
After a lot of fighting with what kinds of data types will and won't serialize in Unity, I have constructed the following guide to share my...
I am doing this already but it doesn't seem to work. When I print out mesh.bounds, it shows: Center: (115.5, 67.0, 0.0), Extents: (145.3,...
I have some code which generates a mesh at run time. I have attatched my mesh to an object with a MeshFilter and a MeshRender and it is showing in...
How is the PostProcessBuildPlayer launched in Unity 3.0 when doing an iPhone build? I have a simple PostProcessBuildPlayer script:...
I'm not sure I get the spread idea entirely. A diagram would help, I think, but this isn't an easy medium for that. So, I have a particular...
Can anyone please point me to a detailed description of what "Spread" and "Pan" do on a 3D AudioSource in Unity? The AudioSource documentation is...
I still have this problem with Unity 3.1.0f3 (+ OS X 10.6.5 + Unitron).
I've made some tiles for a 2d game which I am drawing using Sprite Manager 2. Each tile is a 400x400 PNG imported as ARGB 32bit. I have...
It appears that there is a rolloff feature for the low pass filter (in Unity 3 Pro) but not for the high pass filter. Is that correct? If so, why?...
Is there any way to change the template code for new C# behaviours. I know what "Start" and "Update" are for and those default comments are...
I've put up a copy of my app here: http://www.cse.unsw.edu.au/~malcolmr/Beep/Beep.html
I am having similar problems (Mac, Unity 3 Pro). I have a mono WAV file which I have imported with 3D Sound turned on. I have an AudioListener at...