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You need to be more specific what you want to do.
This is a c# question and not really Unity. Look at the documentation for using System.IO.TextWriter; There are tons of examples online how to use...
It depends what you are going to do when you have determined the enemies within range, but almost guarenteed, the second option will be the...
good suggestion if it doesn't cause jitter. liked...
1) Make sure gravity is on on your rigidbody 2) You are checking if your character isGrounded, but you are not setting it anywhere. You call need...
Take your IEnumerator our of the Update function.
You will need to have a boolean or two that keeps the state of your counter. For example something like bool passedThrough180; so everytime your...
Not sure what you mean by this, but it sounds cool;)
What if the person looks away from the camera though?
Nice! Like the UI and clean design.
New features added: Layered roads for bridges - Roads can be marked as a bridge - Any vehicle detecting a bridge will adapt it's height...
Hi there I am in the process of writing a 2D Traffic AI and Road creation system. Below is a list of the features that are already working and/or...
Thanks Richard I did the upgrade to 2017.2 and it seems to be working fine in that version. So I will stick to that one for now.
Hey guys I really hope someone can shed some light on this issue. I have a project that I just ported from 5.2.2 to 5.6. Everything works perfect...
You need to takes those functions like e.g. explode() out of your main Update() function.
Try to check if remaining distance is smaller than stopping distance, then use the "Pause" method (if I remember correctly) to pause/stop the...
oh, yes, I know...
you might have duplicated or renamed the script without the compiler picking it up.
You must maybe consider to use transform.LocalEulerAngles in stead of AddForce. That will give you a more instant stop of rotation. You can also...
Hey guys Due to some old, long-term projects that was done in legacy gui (and working really well) I stuck to legacy GUI until now that I have 2...