A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey everyone, update on the various issues on this thread. Here's the things I believe are true: 1) When a player build fails, Unity does not do...
@Naaags could you share your editor log of a failed build that shows this problem for you? @michalnejman98 could you share your editor log of a...
hey @blockerpal any chance we could screenshare so I can help figure out what the problem is with that internal buildsystem error?
Hey, We'd love to figure out what is going on here. Any of the following info would be a great help: - when you did delete Library/Bee, did...
Hey M-Hanssen, this sure is a strange issue.I don't have an easy answer, but hopefully there's enough clues to make some progress: - both...
Many thanks to newguy123 for showing me the problem: We narrowed it down to the project living on a network drive, and the network drive / mount...
Hey @newguy123 we have been unable to reproduce this, but looking at your log I am confident that you're running into a legit bug that for some...
Thanks for the bugreport. This is a legit problem in the beta that I caused. There are two distinct problems: - the new binary called...
Yes, that's roughly what I meant. It would mean we have yet-another-way of creating entityquery's (now you want to control the entityquery...
hey @8bitgoose. I'm going through your feedback, and want to make sure I understand everything you say. When you compare Joachim's example of...
@optimise all three compile down to pretty much the same code, it shouldn't matter for performance. @Zec_ That's a good point. I think, but have...
Going through the feedback of IJobForEach deprecation, one theme that comes up a lot is that some people liked how IJobForEach made it easy to...
Yes, the “new” entities.foreach is done through compiler support, and does not cause any gc allocations.
We haven’t started on it yet, but Chunks.ForEach is something we’d love to add.
Hi mf_andreich, could you share more info about this specific case? I'd love to figure out a way that you don't have to drop down to IJobChunk....
@GliderGuy I'm not sure where all the 20 is too much vibe comes from in this thread, but I can totally see legit usecases for them. Seeing this...
@cultureulterior what memory leak are you referring to? I don't think this is on our radar.
probably not in the first release, but extending support to dynamicbuffer, managed objects, basically all componenttypes makes a lot of sense,
No. You can however use the new dots compiler inspectie to copy paste the auto generated code, and use it as a starting point for a handwritten...