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Thanks for the reply. I'm going to look into the relative path suggestion you mentioned. If it helps clarify, my plugin is multithreaded, and it...
Hey all, So I have a C++ dll I wrote. It depends on pthreads, in particular, pthreadVC2.dll. It works perfectly fine in the editor. However,...
It seems I'm great at finding solutions to problems minutes after I post. All I did was swap float3 color : COLOR0; for float3 color :...
Hey all, So I haven't done too much with shaders, I think (hope!) this has a simple solution. Basically, I want to have several shaders...
I just went through my post history and realized I never resolved this thread, so forgive the resurrection, but in case anyone has a similar issue...
Thanks, I'm planning to upgrade to Unity 3.0 some time soon. Also, the parts of the code I parallelized make no use of the Unity API whatsoever,...
It was indeed problems of my own creation, and I found and destroyed them, so now I have speedup! However, my game now does not run in the web...
Thanks! So it's a problem I created, time to hunt it down!
I realized I meant to say .NET 4.0 and C# 4.0, not XNA, but the answer is probably the same. I have threads running their respective function,...
Hello, I'd like to make a portion of my game utilize multiple cores. This portion of the game doesn't make any calls to Unity, so Unity's...
Hello, I'm new to Unity, so maybe you guys could help me get some issues off of the ground. This is all C#. In order to use an existing...