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At the moment I'm trying to set up a Render Texture with some kind of depth mask effect. Basically, I want the rendering camera to only render...
Hullo, I've got a fairly simple question. I've come to understand how to write new shaders using Unity's streamlined Surface Shader setup and...
So I've been teaching myself about C# programming for a handful of years now, and I've come a long way. I'd like to know how much farther I still...
You are a fantastic person.
Hm... perhaps I should refactor my ultimate question: How are the Lobby Player and the Game Player associated? Are they linked together in some...
'ey folks, I'm having trouble understanding the intention and flow behind the new networking features, primarily with regards to managing data on...
Hey folks, I just wonder if anybody has made a ramp shader that utilizes physically-based shading techniques. Alternatively, does anyone know of...
My project is just kind of a sandbox to test out my systems, but it'd be a pain to have to remake the whole thing again in case something goes bad...
Hm... is this safe to use for a project now, or am I better off just waiting for the official release?
The issue I've been having is that with Unity's default serialization via SerializedProperties is that it can't allow polymorphism, so that's why...
So I need to serialize some polymorphic data and it appears that the only way this will really work is by doing it manually. My previous method...
I'd asked this on Answers, but I feel it may require more in-depth discussion. I'll try to describe the situation as simply as possible. I have...
'ey, I hope this is the right forum for this. Simple query, but I could use some advice. I'd like to work with a visual scripting system for...
I have only one significant issue with Unity's physics. I haven't been able to try the beta yet, so I don't know if this is still an issue or...
I've heard it said that quaternions are an entire field of specialization in the world of mathematics. I've come to accept that it's a level of...
Cool! Before I explain, I do want to note that I just remembered hashtables are a thing, so that'll simplify a lot of the non-serialized runtime...
Hm... My main goal is to create a kit that even non-programmers could use to create spells, while still keeping the potential open for that sort...
Hey, so I'm creating a spell system and I wanted to see if any pros think my design is valid. I want to rely on a very composition-based approach...
I'm having a lot of confusion over custom property drawers. I've tried many combinations of ideas but nothing has really worked out. A little...
Unity has a lot of useful networking functions, but you're going to need to know a lot about programming to use it effectively. Consider the...