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I found a "scripting" way of Adding to score without placing the prefab in the game scene. For anyone who wants to see how it's done (or how I...
It's seems that in general, objects from the hierarcy window cannot be assigned to the inspector window of objects from the project window. I...
hi there, I have a strange problem with prefab. Let me tell you first what I have and what I need. In a shooting game I want to...
I am amazed. You have created a really beautiful atmosphere. I like the physics on the movement, it almost feels like you are really underwater....
Yes!!! It seems that it works great. In this way, using tags, I could have also 2 or 3 different kind of weapons on the ship that each one of them...
Guys, you are so helpful! Thank you very much!! Targos, the idea of using the empty gameobject as a reference for the position of the spawning...
Great! Thanx one more time for the lesson!
thanx very much Targos. It worked!! Why does "other" instead of "collider" works???
Muriac, both the spaceship and the wall have a rigibody and a box collider. I have to say also that the spaceship is a parent of another...
Hi there, yesterday I was trying to instantiate enemies according to the position of a spaceship on the z axis. I had another idea, to set...
Alright then!! I'm going to try that path then. Maybe it will take more time than the first idea but I think that the scripts and the enemies will...
So if I have a script like that attached to a wall: function OnTriggerEnter (other : Collider) { if (ship is triggering the wall) {...
I see what is going on. Thanx everyone for the ==, Mathf.Aproximately lesson!! HiggyB, thanx for the alternative script, though I think it does...
Ohhhh! Of course... How could I use that? Mathf.Approximately is for checking if two floating numbers are equal. I tried this: if...
Thanx! It seems to work for what I need at the moment. However, still cannot understand why the if (posZ ==3.0) I had in my script, doesn't work.
Hi all! I have a spaceship that is moving straight on the z axis. I have a variable that records its position on the z axis every frame. I want...
Yes, I had realized that the very first moment I wrote the script and tried to fix it by setting this firstshot variable to change true or false...
This script of yours works only with 0.1 fire rate and that's because most of the times you cannot tap the button quicker than 0.1 seconds. I want...
something like that: a) fire every time the player taps the button and at the same time b) fire repeatedly in a fixed time interval, if...
This doesn't work though... it just instantiates many many many missiles while i keep the fire button down. I am trying to make a script that...