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can confirm building works in 2022.3.10f1 on iOS on m1 mac
I just wanted to say I used this same method with the old Unity UI system, so basically you rely on the UI system to do the click propagation (and...
I still get GC Allocs from this internal URP function on android builds, so it is probably not the simulator. but I haven't figured out what it is...
Here is a screenshot of the tracks in my timeline, that I must reassign to the same objects when replacing the timeline with a different language...
Hi! I think this whole system might not work anymore in unity 2021.3 because timelineAsset.outputs[ i ] cannot be accessed this way because...
Hi! On this topic, I am doing the same thing and having problems swapping timelines. My setup is to have a PlayableDirector in the scene, with a...
Just wasted another hour on this. I would expect it to show all the options if I didn't type. It would be consistent with the rest of the editor...
Thanks to Xarbrough's Regex.Unescape solution I also managed to fix the issue, altho I thought my data didn't have \\ double slashes, it turns out...
I don't know how the hell you figured it out but this worked for me. For now, let's see if the error comes back again later. Thanks!
this is still a problem in 2021.3.1f1. any fixes?
Hi! I have the same problem. Have you solved this?
I have the same issue, I have also confirmed it seems to only happen as soon as I implement URP. Any updates?
Here's a solution I found so far and I'll pursue for now: - setting up Device Portal on the target hololens - creating an app bundle from visual...
Hey, sorry to revive this but how did you solve it eventually, @Ali_brown ? And a related question - what if the second target device (let's call...
A real benefit is being cross platform. I think ARFoundation only supports the lower common denominator of ARCore and ARKit, which is three...
For something constructive: how do you solve this need to navigate code, @okcompute_unity ? if you had to find the references of a script that...
I'm on Unity 2018.2.12f1 and it finally works to change default audio device in windows from toolbar icon => sound output in unity changes to that...
Using NavMeshSurface.BuildNavMesh() seems to defeat the purpose of pre-baking the navmeshes for each object. I think the point of the OP was to...
Hey guys, I hate to break any bubbles but I tried all the suggestions in this thread and they didn't work for me. I am referencing an interface...
Hi, I encountered a weird bug where my particle systems sometimes render in a weird way. Here is how it looks: https://imgur.com/n44wZUl...