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I’m sure in the preceding 7 years they have probably moved on with their life but to answer your question this shader from the Unity GitHub page...
I feel this is something the Unity community could implement quite easily. I have a aperiodic shader which is similar but is a bit of work...
I just have a project on Aperiodical texture tiling in Unity that I would like to share. The project is based on the rather old aperiodical...
It’s probably better to take the original points and make a new mesh if you want to fill the shape. It’s not really worth trying to change the...
Not 100% clear the question. You want to triangulate the polygon formed by the red line as a Unity mesh?
It is really hard to remove the seems and it’s a lot of work to create the tiles. Still a interesting technique and its a nice option to explore....
I’ve actually been working on a Unity version of the first link on aperiodic tiling this last few months. It’s the code to automatically generate...
Still a WIP but this project has mesh Boolean ops https://github.com/Scrawk/CGALDotNet
You can calculate a smooth normal directly from your voxel data that can be applied as a per vertex attribute if you what. It will go a long way...
Have you tried creating a preset or a importer?
Have you looked into the shader feature keyword? It will let you toggle features in your shader on or off. you can also move common parts of the...
have you tried increasing the ansiotrophic filtering?
Mesh processing package is done. This package provides a set of utility functions to process meshes. MeshProcessingBoolean * Union * Difference...
The polyhedron mesh is completed. This mesh is based on a half edge data structure and supports polygon faces of any size. Helper functions are...
I would just bind the texture and sample from the required LOD in the shader. Cant remember how to in unity but would use tex2Dlod in hlsl.
The arrangement kernel now complete. Think of arrangement's like triangulations but with any points, segments and polygons allowed. Here's a...
Triangulation 2D package complete Below is a image a Delaunay triangulation and its Voronoi diagram. [ATTACH]
The polygon offset, simplification, visibility and partition packages are now complete Below is a image of a polygon skeleton created with the...
You can 100% do this. Just google a bit harder. Heres a helpful link.
The Eigen, polygon Boolean and Minkowski sum packages are complete. Below is a image of the Minkowski sum between a polygon with holes and a...