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@Ted_Wikman Has their been any progress on implementing an option to not trim the layers?
I wish I could be of more help but I'm honestly not very familiar with any of those. I'll give them a quick google and see if I can come up with...
Sorry you had such a bad experience. It can be difficult assembling a working set of assets since they are all independently managed and on...
I just tested in 2020.3 with the latest PUN 2 and Smooth Sync from the Asset Store and I'm not getting this error. Does the...
Not really. All Smooth Sync will do is sync the objects. Spawning them and setting everything up doesn't change.
It seems like you've got the right idea. I'm not sure why it's not working for you. I just made a quick test that flips the scale of an object on...
You should not need to call that method manually. Everything should work automatically as long as you have Smooth Authority Changes enabled on the...
Yeah this should work. You will probably need an extra Smooth Sync component on the parent in addition to the one on the bomb. Disable the...
There is nothing built in for piggybacking but you are welcome to extend the code to send whatever you want. In the State class you should see...
Smooth Sync works for all of those scenarios. Collisions will not work well though unless all of the colliding objects have the same owner, which...
@SnooksV3 Smooth Sync is not designed to lerp locally, it only controls the networked position. How you move the character locally is entirely up...
Yeah, this is a real sore point for me. I really do want to implement something for client-side prediction eventually, but as you pointed out it...
@SixDimensional Seems like you would want to get rid of everything from that script except the bit that sets the position equal to the camera...
Should work fine, but you may need to change your Transform Source under Miscellaneous to Server so that the server has control instead of the...
Yes this is fine.
@Der_Kevin You're actually scratching at a pretty deep problem in network syncing there: Physical interactions between objects with different...
I just released a new version to the Asset Store that should address the teleport issue, which is actually an old issue that I accidentally...
Generally you would switch ownership to the client when they pick it up, then if another client picks it up switch ownership again. You could also...
@OnlyTheCosmos I just tried implementing a simple object pool and I didn't seem to need any special handling for Smooth Sync. My implementation...
The latest version that I just uploaded to the Asset Store works with the latest MLAPI. It should be available within a few days.