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I'm also running into this problem when attempting to animate LayoutGroups (which is a whole other kettle of fish). I can deal with the garbage...
Hey Jodon, do you know if it would be possible to re-create identical cross-scene references if the referenced assets are the same? It inflates...
@koujaku I'm creating lots of terrains on the fly, and I'm wondering about how to optimize the mesh building process, or perhaps time-slice or...
No worries. Unfortunately it might be a bit tricky to shift the path around on the fly because I'm procedurally generating all my terrains, but I...
@koujaku I'm having some trouble with the edge direction overrides. It doesn't look like you can add an override for the last point in a path. Is...
@Sezerza: I'm actually doing some procedural mesh generation, and here's how I handle it: void CreateIsland(List<Vector2> points,...
Was just looking for something like this, as I'm generating vertex colors with coherent noise right now and the connecting tris do not look quite...
Just spent a while trying to resolve the same "edges don't appear when editing / creating new terrain" problem. After much Googling around and...
This is exactly what I was just looking for to work with sprites. Thanks so much!
I've posted an issue (http://fogbugz.unity3d.com/default.asp?664552_hlvsuap3v2anf542), and I have the latest available driver. I use my tablet in...
I noticed exactly the same thing (in Yosemite), and came upon this thread while Googling for a solution. I'll post a Unity issue about it I guess...