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looks good to me!
is it possible to add labels to all the different vertex channels? [ATTACH]
Ok, looking forward to that! I ended up buying MegaSplat and started playing with the custom normal brush. I was using your example scene with the...
Oh I didn't realized you had a custom brush for normal blending. Do you have an example of it in action? thanks. z
@magique ok yes, other assets do have mesh blending features, Relief Terrain Pack has it as well. But having a feature like this with 256 textures...
@jbooth feature request -> distance field blending? Link It would be great having this kind of blending in Unity. A while back, there was a...
@CreativeSpore can we get the option of selecting multiple tiles in the scene view then adding those to a "TileView"? I'm trying to select many...
Did you add the ability to shoot switches to open doors? Think classic Metroid where you shoot doors open.
Thanks! I really appreciate the support you have for your tools and how quickly you respond.
Is it possible to have a "create prefab from selected tile" tool? I have a ladder tile that needs a custom script assigned to it. From what I see,...
that worked! But, how do you multi select tiles that don't fill out an entire row? I can only draw selections as a square/rectangle, shown here:...
Thanks! that will speed things up a lot for me. I am creating many animated tiles.
I'm learning to create animBrushes. Is there a faster way to create anim brushes with many frames? For example I could select a row of tiles (12...
Excellent, will buy!
looking to buy something like this. Does it have a feature of saving out the UV to a texture? this would be really useful for me.
does each tile have its own collision? is there a way to "bake" the tile collisions into one poly collision like Tiled2Unity does?
Replying to myself: for those interested I did find this http://phoenixforgotten.com/unity-sprite-to-mesh-converter/ It works well, exports to OBJ
ZimM, does Sprite Sharp have a mesh exporter? thanks!
Do you have an example using this? thanks
to reply to my own post. Under "Melee Attacks" I just added another element, changed the Button name to "Down" and entered in the animation state...