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I'm experiencing this issue intermittently as well. Wish I knew how to reproduce it, but all advice on attempting to reproduce and/or fix it have...
Ack! I'm an idiot. I fixed it by properly assigning the Setup Helper Script to something that cascades down to all scene via prefab.
Hello again, G1NurX I'm using your event system now (thanks, by the way!) for my project's animation events and I have one scene where the events...
Sold! Thanks :)
Hi, G1! I'm interested in using your plugin, but I wanted to know about basic functionality before I jumped on the purchase. I'm currently...
I actually found out that prefabs just don't support containing ScriptableObjects and it requires a clumsy workaround involving the AssetDatabase....
hww, I'm having the same issue. Almost exactly as you described. I have not found a solution yet, but I'm trying frantically. Did you manage to...
I managed to make a simple project using the code I posted above. I added a MonoBehaviour class to hold a list of Operations and add a new...
I've researched serialization, seen the new video from Unite 2013 that covers it and am still having issues. I did manage to get the prefab to...
All of my serialization appears to work fine when I attach the following to in-game/scene objects. I can save the scene, quit, return and all the...
I can only help with your first problem since I'm a bit new to all this as well. Have you tried setting the GUILayoutOptions in your...
I've been using MonoDevelop / C# and have found the intellisense to be extremely useful when filling out my functions. If you type in...
No worries. I got tired of messing with it. I'm just constructing a larger CustomEditor and having each inherited object keep up with it's own...
I have the CustomPropertyDrawers setup like so, but it still doesn't work. Or were you suggesting something else? [CustomPropertyDrawer...
It seems that if you're trying to find a field of an object that is the same type as that object, it doesn't like that. I separated that piece of...
This is what I have (essentially): public class Weapon { // some public fields and methods } public class Axe : Weapon { // more public fields...
SerializableProperty's FindRelativeProperty is working fine for one property in my script that is a MonoScript but my custom class (which is a...
I've been working on system that fires off events one after the other in Unity, but I've hit a snag on my next step. Let's say I have a List of...
The Editor-derived script is in a folder named "Editor" in the root "Assets" folder of my project. I double-checked my Inspector settings and it...
I'm still having issues getting the CustomEditor to actually work. I have a custom class (not inheriting from anything) called EDExtraParams. It's...