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Woooooo!!! Thanks for the update
Brilliant, thank you!
This only gets the existing points along a spline, does not let me position along the spline at any "percentage". For example if I wanted to move...
Is it possible to generate points at regular intervals along the spline? To say spawn trees every 'x' distance along the spline itself?
I would advise that anyone who needs help with the plugin should contact Oakley via their support email address, listed below: support@o-mobile.co.uk
I'll give this a go soon and see if I can get it to work.
Having issues on 2018.2.13 where after a build it will not generate a report at all.
Testing this out on iOS I am getting huge memory issues, with the game hitting around 1.5GB on an iPad Pro and an iPhone 7. On my iPad Pro it...
Brilliant thanks for the help. Will this be automated in future versions?
It was the latest version at the time of posting.
@PygmyMonkey In the next update could you also include FAT again. I have had to modify the code to add it back in, but in short some plugins do...
I have not got the errors in front of me, but it basically cannot find any native libraries you may be using (DLL's, etc). Vuforia is having the...
@AndrewRH Hey. Could you guys look into Android support in 2018.1 / 2018.2 with IL2CPP as the scripting backend? There are errors with it...
Looking into this further it looks like its due to the fact I have " - " within one of my paths where the trigger is located within. Surely this...
When trying to create a new augmented image database I am getting an "Unsupported image format." error within Unity. I am running ARCore 1.2 and...
I have fixed the issue yes, but its only a temp fix.
@PygmyMonkey Could you update to support 2018.1 please. They have changed the BuildPipeline.BuildPlayer method so it does not return a string anymore.
They look fantastic, thanks for sharing those. We are using the Corgi Engine as the base for a game we are working on right now. Can't say too...
@reuno With the inventory engine I would like to be able to click on a hotbar item to use it. Its currently bound to a key. What is the best way...
Try it in a fresh project. Odd that would happy as all of the Corgi stuff is within its own namespace.