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Hey! :) Hmm could you provide a bit more information about what you're trying to achieve, and why you want to pass a second parameter? The way I...
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Hi all, I've noticed that when adding an EventTrigger component to a GameObject, the inspector can reference a GameObject from the scene AND...
I just wanted to confirm that casting the BaseEventData to PointerEventData works like a charm! Thanks very much! :)
Thanks for your quick reply! :) I might be missunderstanding the BaseEventData class but from what I can see it contains no information about...
Hi there, I've been using the Event Trigger component to easily handle events on various UI elements and GameObjects. When simply wanting to call...
Hi axcs, Here is one easy solution for detecting long press. 1) First of all, I would add an Event Trigger component to each one of my buttons....
The quick dirty solution is the one mentioned about creating 2 objects, each pointing to the other. Another solution would be to have a 2nd,...