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Ok. Thanks
@JoshPeterson We are eagerly waiting for your team's solution can you please again look into this. Thanks a lot.
@JoshPeterson Ok thank you for informing.
@JoshPeterson Hello Josh, Any update on this?
@JoshPeterson Any update about this issue?
@JoshPeterson Thanks
@JoshPeterson Did you guys found anything?
@JoshPeterson update: we have just found that this project (32 bit) is working fine only with Unity 4.6.2f1. Game is released on appstore using...
@JoshPeterson Submitted the bug report with project as attachment. ticket: 746960_kre8qqottkeupqnj...
@JoshPeterson Yes, I will submit a bug report and inform you. I have to take permission from management. :| @MrEsquire Yes. I have checked we are...
@JoshPeterson 1) 32bit-Mono(2x) build with Stripping Level: Disabled is working fine, and its on store already. 2) 64bit-IL2CPP (or Universal)...
I am facing difficulty in determining which classes are getting stripped in error even though the game requires them; I have tried comparing Xcode...
@JoshPeterson Hey as you said when using Mono scripting backend with byte code stripping enable, this is issue is coming; this definitely means...
@JoshPeterson Please can you suggest something?
I am using Unity version 4.6.9. I am getting crash with "ArgumentNullException: Argument cannot be null". Everything works fine when building...
@ZimM I have e-mailed you some queries please help.
Thank you very much! I hope this will get resolved or you can guide me with alternative solution for this.
I shared some source code with you, for which you asked for. Case 711755. Please have look whenever you get time.
Ok thank you