A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I've written a tool that allows our animators to preview vfx fired from an animation event while scrubbing (or playing) an animation through the...
I've noticed some pretty unexpected performance issues using LoadAssetsAsync. Figured I'd post to see if it's a bug or if I'm just approaching...
(Edit) This is the built in renderer. There's need to upgrade a project from 2020.3.19 to a later 2020.3.48 but once we do so models in scenes...
I've been trying to wrap my head around how I should structure sprites and atlases for addressables and reading the documentation seems to suggest...
As the project I've been working on has been growing the editor has been becoming increasingly more crashy. Usually this is around compiling. I'm...
Has work been done for 1.0 to increase the performance of scheduling jobs? I'm beginning to find in my current project that the performance...
It seems fine when playing but local variables don't appear to work correctly in edit mode when previewing smart strings if the localized string...
Some quick experiments (and information). Something in the pipeline is treating "true" and "false" special (case-insensitive). If I put in TRUE or...
Sure, here it is: using System; using System.Collections.Generic; using System.Collections.ObjectModel; using UnityEditor.Localization; using...
That's great and I'll do it that way instead but any idea why the character is being prepended to the result of the function above?
I'm writing a way to indicate whether or not an entry is smart into the localization sheet for simplicity. It's pretty simple, it'll push TRUE or...
Right there in the docs and a super easy fix :) Thanks a lot for the quick response!
The following string fails to parse as is (and is how I would normally try to write it I think). Quick note, the number and link formatters are...
Resolved by experimenting pretty quickly. Turns out when you click on a camera the sceneview and the preview camera are instead rendering to...
I'm experimenting with the SRP and have pretty simple one written. So far things are working pretty well except for when I select the main camera...
Checked it out with 1.3.0 and 1.4.1 and this is still a bug.
It's pretty simple, VSCode is reporting a LOT of errors that aren't reflected in Unity and does actually compile just fine. Below is an example of...
Thanks for the response! (and I forgot to mention what version of addressables I was on). I'll update and see if it improves.
Every so often, if I had a prefab selected my editor starts to chug incredibly slow. Looking at the profiler it has something to do with the...
A coroutine that kicks off a job using Persistent storage and can take however many frames to complete (or forcing after a second) seems like a...