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Hey there, thank you for your quick and extensive answer aaaand...you are right: I should've provided more information. I'll try to explain as...
Hello there, after I searched a lot for this topic hopefully someone can help me here: I am working on a game that should support M&K +...
For everyone that is experiencing the same missing package-version in the package manager: Locate your "manifest.json" inside...
You are right :) I had a look into the logs yesterday and it was about something else. Did not have any "EndWrite" related problems after that....
So 2022.3.4f1 was just released (https://unity.com/releases/editor/whats-new/2022.3.4) and this bug does not seem to be really fixed. Unity...
Yes, I mention these things in my post! This is not a permanent solution. It is not intended as such and ofc Unity needs to fix this. But it might...
For everyone who is experiencing this issue: Change you Graphics API to DX12 first Here is how to do it: Go to Edit ➡️ Project Settings ➡️...
Yes, using DX12 is currently my only workaround to be able to finish light baking. Unfortunately switching to DX12 completely brakes my game-mode.
Still searching for similarities here and @sandbaydev gave me an idea: Are you guys using Odin by any chance? Maybe, if we all have this in...
I have an update to this: Today with version 2022.2.20 I got a traceable exception right before the crash for the first time. Hope it helps to...
Unfortunately that is exactly what happend to my bug report. One day after my submission I just got an e-mail, asking me about my experience with...
Hm was thinking its related to this :/ I updated to .17 but don't think this is fixed yet
Keeps crashing and DX12 is not working @nehvaleem are you using the 3rd party plugin "Bakery" btw?
I tried that before but after a day or two the crashes came back. What might help, is to set the Rendering API from Auto to something that does...
Hints to https://forum.unity.com/threads/editor-keeps-crashing-constantly.1420121 Its also about d3d11: EndWrite on null buffer
I'm having the exact same issue here with different versions of Unity from 2202.2.10 all the way to 2022.2.13 RTX 2070 Super Windows 11 Latest...
Will the fix also be implemented in 2022 versions?
2023.1.0a14 is available since yesterday with: Editor: Enabling shader keyword pre-filtering so that build process does not have to enumerate...
@djarcas maybe a bit off-topic but I'm also developing a multiplayer game right now. "ParrelSync" helped me a LOT with this because it basically...
Thank you for your quick reply =) The strange thing is: Right now it did just work. I don't know what was different the last time but...yeah...