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Wish they'd just included a preliminary version of the terms of service this stuff will fall under, which should be clarifying a variety of the...
Hilarious that the default setup for a unity 2021 LTS after swapping to the webGL target is unable to run because of this problem. With the...
Do be wary of potential scaling problems, on consumer PCs you may saturate RAM bandwidth with 2-4 threads doing memclear/memset. Adding more...
... is that a benchmark taking FPS numbers from the in-editor statistics menu? That's a wildly inaccurate metric :)
Just documenting a problem I ran into with the new input system & what resolved it. Hopefully future people googling for this issue find this...
Burst is separate from multithreading you can multithread with Parallel.For and call into burst code from there That said, I think the job system...
[ATTACH] this is what the profiler looks like for me in my game - 144hz monitor (with variable sync support if that matters, but game fps is...
Wouldn't you want to parent transforms in groups in that case? Enough batches so it works in parallel, few batches so the transforms are packed...
I recall a Unity update some years ago where they were talking about transform hierarchy performance improvements. The thing they changed was that...
Regarding the DateTime support to make a timer; you can use this:...
Energy received before energy spent makes a natural "A minus B" math to get to "net energy gain" And it's a type of graph that everyone gets to...
What's the containing code like? Assuming it's ISerializationCallbackReceiver you're talking about, that only works on classes I think, so that's...
The answer OP is actually looking for is greedy meshing & friends, see this blog https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/ and part...
Something like https://lexica.art/?q=seamless+brick is kinda interesting On one hand, it's close to what you want as an albedo map On the other...
Does this "percentage GPU use" take into account the different power states of GPUs? I don't think any of them do. I run an app to force my GPU...
Hah, point taken. I've even overloaded the indexer on my own UnsafeNativeArray
Check what you get if you make `i` an uint and `j` an ulong in the UnrolledSweepPoor. And make sure that with that change the loop comparison is a...
well it says 7.57% of linux in June and that's +2.37% over May (so 5.20%). That's a decent rate if sustained
in the steam HW survey the "AMD AMD Custom GPU 0405" is now 7.57% of linux GPU use And linux use is 1.18% of steam use So that combines to a...
I've got some absolutely disgusting code for what seems like a related use case; I'm passing managed callbacks to filter some data inside of a...