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pretty much decided to go back and re code the entire server using asynchronous methods, and delegates, moving worker threads to the thread pool,...
as i understand there are two ways about going with tcp sockets in c# one is to use synchronous sockets and use your own threads to solve...
also i am using binary formatter to serialize over the network, this is how i designed my protocol. if i am using the async socket methods, and...
when i am using async socket methods, if i started the connection using regular synchronous methods, will this create problems. also, lets say...
i figured the overhead for a class containing only three floats would not be much, but it seems to be causing lag.. :( i have gotten all my code...
edit: maybe i should serialize packets for specific information and send the location using udp , but not serilize any classes remotley for...
client side: i have a prefab, with a animated model attached to it. this model is instantiated when the level is loaded, determined by a list...
also: if i find the cause of the lag to be from something else, should i integrate some data transfer using UDP for scalability issues later down...
i have recently done a little more work on my MMORPG: Euphpnic, and the engine has gone through some design changes. I have integrated a more...
the new build will use serialized game objects instead of a plain text protocol and should improve lag performance greatly. i know this was an...
I have started doing a complete overhaul of the server. The server will now communicate on a much more complex level, serializing classes over...
awesome, thanks fholm, exactly what i as looking for :)
using sockets so far is not compatible with the web player as far as i know without having to do some extra stuff, so until i learn how to get...
i have started designing a mmo client and server using unity3d, msvc#, and c#. i do not have access to the unity sdk or api inside msvc# and i...
Added screen shot of 0.0.34 features player names and chat [IMG]
I have updated the client to beta test 4 of version 0.0.3 you can download the update by using the launcher provided at our website :...
OLD I have updated the client to beta test 3 of version 0.0.3 you can download the update by using the launcher provided at our website :...
Well actually the server is designed in c#. i was going to go with c++ but decided not too, because the threading/asynchronous techniques are so...
Posted a video to youtube: [media]
right click = look around, unless you mean turn the player via mouse chat is so coming soon i have a few ideas i need to look at to reducing the...