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[HDRP only] "Triplanar UVs" option in "Real Materials core" custom shader was broken when activated on Unity 2022LTS and up - fix will be uploaded...
Today both packages were updated to v4.0 - now minimal supported version of Unity is 2022LTS. No new content, and if those packages were working...
Individual materials were updated on Asset Store to latest v4.0, with some sacrifices and changes: Minimal supported version is 2022 LTS (all...
Built-in materials are still using Standard shader, but the problems will came from the naming (when Unity importing files that have same GUIDs...
Hope so! Originally there was a plan to have this custom shader for all 3 rendering pipelines and to release this update at July 1st... but nope,...
[IMG] [Link to 8K image] Big update - v4.0 Please backup your project if you have any old "Real Materials" version installed in it, this update...
This issue happens when UVs flow interrupted by polar coords node so they're connecting in this seam place with a sharp transition between UV...
Finished my 2-week dive in Cyberpunk 2077 with path tracing - got a lot (700+) of screenshots with inspiring lighting & detail level. If somebody...
Nope, my materials using standard Unity shader and it can't do iridescent stuff (HDRP's probably can, but I have no experience with iridescent...
Played in Cyberpunk 2077 v1.62 with mentioned path tracing implementation - it's working! With severe limitations and artifacts on moving...
Btw, Cyberpunk 2077 "overdrive" update with path tracing will be released next month (11th April): [MEDIA] However there is some kind of mix...
Ray tracing effects working separately from each other so in reflections there is no ray-traced GI and you see only direct lighting without any...
Volumetric fog with ray tracing (voxel-based?) gives very sweet effect for some areas/lighting conditions (scroll to 4:12 for example)... hope...
4090 at least 50% faster with RT - decent increase. I hoped for something more radical, but it seems that is it and this is the best money can...
I've stumbled upon this but in the end it was only about lens flares samples were not imported into project (they're not included by default):...
Maybe tweaking this parameter will fix pixelization in ray tracing mode (with the cost of performance): [ATTACH]
News and update on Buildmark roadmap & stuff. Ugh, life is challenging but when it was easy. P.S. Now Routine game project is back to life......
Important notice: there was some kind of bug on Asset Store - after buying Real Materials Complete all packages that should be free to download...
After "Real Materials Complete" package is on your account in Asset Store all related packages becomes free to download: Volume 1 - Steel, Volume...
Hard to say, it's probably worth doing first step (removal of HDRPdefaultsettings and replacing it with new ones from fresh project) and if this...