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(from irc, edited for readability) <Limona> It (VS2017) comes with the plugin preinstalled. Just right click on VS2017 icon and open file...
NexGen, please update to unity5, but you can always bundle unity 4 and 5 .assetBundles in the unity store assetbundle, and you pick the one you...
"No." and "Yes." There's a missing "ImageEffectBase" script (easily found) which used to be in the pro assets. Also the material editors no...
The answer appears to be "yes" :-)
I'm trying out a fast frustum culling method to cull a large starfield down to size (Some 10,000 stars - don't ask). I've found some code to do...
Hi me, your answer is below thanks to the guys on irc. http://unity3d.com/unity/download Unity Pro By upgrading to Unity Pro you get...
Hi, I've got Indie 1.x and I'm looking at upgrading to 2.0 - but I've not been able to see a complete set of differences between the versions...
Looks almost windows xp-ish to me. What gives?
Seconded, it's a real pain not to be able to reset the cursor to a location if you're doing a drag around modelview, or any other kind of freeze...
Buying a book on general programming concepts is actually a great idea. Once you pick up the basics; variable assignments, casting, control...
I do think the pro version is a wee bit out of my price range, and the extra elements of the pro doesn't immediately justify the purchase price....
eek! I thought all Javascript code derived from Monobehavior, I mostly use C# myself, so I can't really comment.
Win Port? Is that going to happen then?
Not quite, I mean this: (sorry for not being clear - it's getting late) After you make a change to a (script/component) property, the editor...
Well I'm less than 4 days away from expiry and I've purchased! unity3d. In my time of playing with unity I have some suggestions (in no...
Will there be http-post support at some point?
Understood. Is there no other way of loading items from (say) memory streams? Why is this ?
As a long-time C# programmer, I'm a bit confused reading the forum and seeing references to a WWW object. Wouldn't referencing...
Ah that seems to have done it, thanks
I've a component class that I wish to attach to the component menu. I believe the code should be something like ... using UnityEngine; using...