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Hi! This is my first Android Game and it's free! Please download it and share your recommendations/opinions with me. Market:...
Hi! I am an indie game developer and just submitted my app "Paper Plane War Pro" to the AppStore. I would be tremendously happy if you could...
Hi VIC20, can you please tell me what information I should give them. Do they need promo codes if its a free app? thanks in advance!
Hi! I have a question: Some of the provided links are e-mail addresses. As I am new to publishing, I wonder what information I have to give. Is it...
Yes, I checked "under 17" but once you have done that you cant undo it until you update your game with a new version. As I am in Austria, I dont...
Well, thank you for your answer I'm not quite sure, I mean it is a fun game but rather for kids, it's this game:...
*bump*
Hi! As I want to enable my iAd network settings at itunesconnect, I had to answer if my target audience was users under 17. What exactly does...
thanks, you are my hero. do these warnings in xcode mean anything: "ADBannerContentSizeIdentifier480*32 is deprecated",...
thanks, and the target platform does not concern iAd, for example if I set it to "armv7"?
alright, so I can set the "Target iOS Version" to "Unknown" right?
@prime31 thanks for the quick reply. I have one final question: The iAd plugin requires minimum ios version 4.3, so I have to set "SDK Version" to...
Hi, I have a question: when I use the iAd plugin, do I also have to enable "iAd Network Settings" in the itunesConnect page where I submit the...
Well, it could be the PostprocessbuildPlayer because in Snow Leopard under Xcode 3.2.6, the finder window indicates "iAd integrated successfully"...
I have the following problem under Unity3 3.4 on Lion in Xcode: In Version 3.3 on Snow Leopard, it worked perfectly, I also tried deleting all...
Any updates on this?
It would be great if someone makes a little video about implementing admob into unity. this would also help the unity iphone developers.
I finally got it to work: var mousePos = Input.mousePosition; transform.LookAt(Camera.main.ScreenToWorldPoint(Vector3(mousePos.x, mousePos.y,...
any solutions?
Hi! I am wondering how to set up a gun that points into the cursor direction but cannot rotate its local X axis under zero. The following script...