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I'm getting an error whenever I try to sign in. I'm not getting any errors in the editor. I get this error on my phone when I run the game:...
Hi Tom, I'm loving the Uber shader pack so far! I love the easy to use UI and also the huge amount of flexibility! I'm currently working on using...
Hi Tom, Thank you for your quick reply. After looking around online, I found you also offer a shader pack called UBER? It looks like it has the...
Hi Tom, Lately I've been trying to learn more about your shader, particularly tessellation. I'm using the "ReliefTerrainPMTriplanarStandalone...
Oh, you're right. Maybe I should repost this there and delete this thread? But I think this may be the same Ant Simulator game you're thinking...
Ant Simulator - Coming to Steam & PS4 [IMG] Hey everyone! I wanted to share some progress on our game, Ant Simulator! I've made a lot of games...
I'm getting a strange glitch. The textures seem to "jump" as I walk over the terrain. I made a short video to demonstrate what I mean better....
I'm using the "ReliefTerrainPMTriplanarStandalone" shader. The main problem I'm having is that sometimes I get these black shapes in my terrain....
I think I found something that might help your problem with the black holes in your terrain. I found some random triplanar shader here on the...
You said you had to modify things to work in Unity5? I'm planning on upgrading to Unity5 soon. What did you have to modify?
I bought Terravol and I've been playing around with it for a few days now. Either I'm doing something wrong, or I've run into some pretty bug...
[media] To promote the final days of the kickstarter, DanielSND and I will be doing a 3-day 15-hour game jam together! Comments on the youtube...
That's awesome! Thank you so much :D
Blender and Photoshop elements (but I'll be using GIMP for the tutorials because it's free and can do everything photoshop can)
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Our goal is to create the best possible resource on the internet for learning how to create 3D games. Unlike any other game development tutorial...
Well, I haven't posted on the forums in a long time. Figured I might as well show off what I've been working on. [attach] Inbotrination is...
well, it fixed itself.... I have no idea how, but it stopped. I think it was the transition conditions.
I can't get my run animation to look right in the game. In the inspector, both importing the animations, and setting them up within a blend tree,...
Ok, thanks :) I was able to get a conclusive test by doing that. You're right, it did have a little performance increase, but not a lot.