A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Incredibly disappointing to say the least. You have good people there and had a clear chance to finally establish credibility with the community...
Thanks for that catch! I had set those before, but in all the different iterations & test images I missed it on that one. Much appreciated, -H
Thank you for your reply. Attached is a texture3d asset I converted from a grayscale 1024x32 image using unity's Density Volume Texture Tool set...
I have volume lighting working in my scene and I'd like to break it up with some noise. The density mask texture for the volume seems like it was...
Thanks for the reply I appreciate it. If I might ask one more question. In my build reports I'm seeing what looks like 2x loading of the terrain...
Hi Tom, We have been profiling our game, we have RTP set to 8-layers mode, but it seems like the terrain is drawing add passes in deferred mode...
Seeing black backgrounds on billboards here. Unity 2017.2.0p2 Nvidia GTX 970 - driver version 382.05 i7-4930K cpu
Thanks for taking the time to look into this! We appreciate it.
Hi, any ideas on the dual-camera double-rendering issue? (from this post & the next one with the example project). Thanks! :)
Thank you for your help with this, I've uploaded a simple project example of our camera setup. Please let me know if I can provide anything else....
Hi, we've integrated Hx Volumetric lighting into our project and really like it a lot. We discovered an issue that appears to be related to our...
My 2 cents FWIW Consider what global illumination is used for. It mimics diffuse inter-reflection of surfaces to bounce light around the space....
Can anyone else confirm that this issue has NOT been fixed in 2017.1.1f1? Sigh, darkness.
By 'disabled' if you mean turning off the "Draw" checkbox under "Tree & Detail Objects" in the Terrain settings, I've done that, but the multiple...
Thanks! A couple of new issues I could use your help with. 1) When I run the physics debugger I see multiple copies of the same tree colliders...
Thanks for that tip! So far we're getting good results, here is a quick test I did last night with Critias running in our game map. Just have to...
Thank you for those suggestions. Sorry I should have been more specific, we have those colliders on a specific layer.
Hello Assembler-Maze, I was able to get the tree system working on our 4km game terrain with 70k trees, it really helps! One question, we had...
Hello Assembler Maze, quick question. Can I use this if my game already has a complex series of grass splats generated by Terrain Composer 2? Or...
Hello, this is a very cool asset and is working ok so far. I was wondering if your shader supports Linear color space. Thanks and best regards, -H