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@JoshPeterson Here is the issuetracker:...
Bump - Is anything happening with this?
Are there any news on this by now, or did Unity go on vacation?
Any news on this?
I don't have a fix for it, so I don't see any reason to contact me specifically. But do go vote on the issuetracker, so Unity can see this is a...
So it was reproduced and everything, but it's been several months now since then, and no news. Is this being worked on at Unity?...
It's a week ago, I answered the QA about reproduction steps, where they had problems, still no news?
Any news by now?
I see there was an issue reproducing the bug. I've replied to the issue, and hope that is what was missing in their setup to make it work. Are...
Still no news? Are there issues with reproducing the issue?
Any news on this? I've updated the bug report with a video of how I reproduce the error (steps to build), but haven't heard anything since.
If there are any issues with the repro project, I'm available to help make it work, so we can figure this out.
I have not had a completely working version at any point in time on Android, no. When I build it in our actually project, I can make Unity start...
The bugreport has a full repro (in another version of Unity, but it should upgrade without any issues) and description on how to repro this issue....
I'm trying to use debug code, however, as I've also reported in the bug report linked earlier ( 1321798 ), I'm running this through Xamarin's...
So looking into the data used, I see an static_cast<uint32_t>(index) = 681, s_GlobalMetadataHeader->genericParametersCount = 7536 and...
I couldn't get anything from Class::FromIl2CppType as it seems to get it's data from GlobalMetadata, which hasn't run through the types yet it...
Unfortunately trying to get the class provides me with another crash: at...
I'm exporting the Android project, and I have the ill2cpp generated code there, which I'm running through. I can change this generated cpp code,...
Could I write some C++ code in the il2cpp, which could narrow it down better? Cause the Unity code is quite simple (Using ARFoundation, but...