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Agreed. Would be nice to know whether GLES3 instancing is at least in the pipeline? Even WebGL supports this via GL extensions... at least in...
While what Eric5h5 says is true, that doesn't answer your question, which is the same one I had: So if both the GUIText and the GUITexture are...
Let's say you have a custom class that extends ScriptableObject, a pure data object that can thus be serialised just like GameObjects, Components...
@dreamora -- Is this still an issue with the current version of Unity iPhone? (sorry to res this old thread)
I want to deploy for iOS 2nd gen and upwards, and various Android devices. That means supporting OpenGL ES 1.1 and 2.0 on different devices. If I...
Sorry to necro this, but, for others -- follow Andee's advice. The whole setting up a fake background thing (described here) is problematic and...
Thanks for your reply Nathan. I didn't know about Amdahl's law, but yes, it seems to formalise the limits of parallelisation. It's a lot like...
EDIT (after erasing the rest of my post): I see, System.Threading.ThreadPool is being used. A thread pool has no thread spawn and kill overhead....
(removed my pointless question)
How's this coming along, Neodrop? I want to use some multithreading myself in Unity, I was wondering, do you ever find the Unity core functions...
CHANGE: Added lidgren as having reliable UDP. CHANGE: Removed unnecessary row for "Comms Architecture" (which I added yesterday) in favour of...
Yep, it is definitely a more full-bodied solution, however as you say one has to already be certain of some income to cover the monthly fee....
This is great Little Angel, many thanks for sharing your work. I added a bunch of data in relation to Electroserver, Photon, and SFS. I also...
sup Andeeee, Okay -- so what is ScriptableObject actually for then? This is doing my head in -- I must know! ;)
:lol: Aye... By the way, re ScriptableObject, if I understand correctly it allows me to run scripts without creating an empty GameObject to...
Nice catch -- you helped me eliminate that possibility so I could focus on the real problem -- a couple of lines were switched around ;)
I have a script/class Initialise placed on an empty GameObject in the world. It extends MonoBehaviour. On execution, Initialise creates an...
Just wrote this. Thought someone might be able to use it as a reference... best post it here before I refactor it yet again ;) Could be useful...
@thedmd Thank you. That's all I wanted to see for the last 2 hours searching these forums and UnifyCommunity. The clean, correct native C#...
I think you'll find the reason that getters and setters are such a popular way to do things, is due to the Gang of Four's well-known suggestion to...