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Bump Unity hangs on certain project and says "compiling scripts" Reinstalled. Good until an inability to Play the current Scene, claiming:...
The World Physics System is a celestial body point gravity scripting interface for Unity, intended as a replacement for the stock downward...
For any developers out there who would like to implement this really easily, try out: World Physics System ~...
A co-programmer here, at our indie game house wrote our Camera control code in such a Computer Science-pleasing API fashion, that we decided to...
Instead all donating him beer money for PlayUp, let's donate him MAC money!
I want to establish an api upon a modeler that we can rely on, as we rely on our build process. Unity is already sketchy... the modeler pipeline...
Now if only we could get goto's! This is a fun spec:...
Is this still the "official" workaround for Unity iPhone 1.7 and 3.0? Thanks, Ben
No, wait. Colliders may be attached to children, and to children without kinematic rigidBodies (unneeded and performance hit), and to children...
Thanks for posting your discovery!
http://forum.unity3d.com/threads/41985-Unity-physics-notes "If you intend to move the collider around a lot it is recommended to also attach a...
http://answers.unity3d.com/questions/4594/strange-transform-hierarchy-problem-when-adding-a-rigidbody-into-the-hierarchy What are everyone's...
I had this occur in weird circumstances, in U3D iPhone 1.7: two objects, instances of the same prefab change something in the inspector,...
This: http://forum.unity3d.com/viewtopic.php?t=59722 ...and this: http://forum.unity3d.com/viewtopic.php?t=60760 ...ring bells....
Hi all. Is there a surefire way to restore buildability with this combination? Is Unity iPhone 3.0 the answer? Since iOS4, I have not...
The 1.7 connection to Remote is MUCH flakier. Is that a general consensus? Perhaps pending iPad remote functionality... it'd be nice to give...
Relaunching both apps at once. Ha. Always the simple fix you never quite try. And here I almost reinstalled Snow Leopard (just kidding)....