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Thank you for your response. So, are you suggesting creating a dynamic Material table for runtime? That sounds like a good approach. However, it...
Hello,I am an asset publisher based in Japan, specializing in selling assets for visual novels. I am reaching out to inquire about better...
I don't think there will be any significant issues. In general, unnecessary files are automatically unloaded. However, unloading assets in novel...
Hello. Is it possible to read and write SerializeReference with JsonUtility? I use Json Utility to read and write save data. I then used...
Hello. I am a Japanese and asset store publisher. I'm sorry if my English is wrong....
OK. I will report any other documentation mistakes. Thank you for the wonderful tool.
Report mistakes in 'TextMesh Pro' Document TextMeshPro's RicthText documentation doesn't have a "gradient" tag....
I'm sorry. There is no smart way. Prepare a transparent texture and display as a picture of the character as a dummy. The UTAGE save system works...
That is impossible.
Can not do that.
How to customize http://madnesslabo.net/utage/?page_id=4780 Costom Command http://madnesslabo.net/utage/?page_id=3195
It is impossible if you can not write a program. The expansion method is prepared. Read the official site documentation. It is Japanese, so use...
I do not know the features needed for that system. It is possible to call it as a dialog, not a novel game. But you will need to write a control...
An error message will be issued for errors such as command names.
Perhaps you are looking at an old page. The latest is here. Only in Japanese. Please use the Google translation function for English....
Thank you. I have reported the same problem from the developer and I am investigating. I guess it is a problem caused by the language setting of...
Thank you for your report. I mistyped my spelling. It is "Narrow".
After rewriting the shader a bit, it was rendered normally. before: fixed3 powerNormal; after: float3 powerNormal; [ATTACH] I am not familiar...
I changed the shaders, bake the light map again and build it again. But the result did not change. As far as Logcat is concerned, in particular,...
・Ground Vertex Blend (PBR)' ・NOTLonely_fire There seems to be no mobile shader in these. [ATTACH]