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Submitted a small update to the asset store. The removes the unused uv4 assignemnt to the meshes which were optimized out in a previous update....
Think they all would allow that you just have to change the handle data and knot position. For example in the video below I just did a simple...
A video I did when testing the flames in HDRP [MEDIA]
Glad the asset is proving useful. When adding your own meshes as ropes or ends it is expected that pivot point be at one end of the rope and the...
I have also tried with a Shadow Pass in the shader as I read that is oddly where Unity writes to the depth texture used by the DOF post process...
That is basically what I am doing just using the sampler_Base_Texture for everything but Unity keeps giving the error that it can't find it even...
I am trying to make use of the Renderer Feature to draw some glass objects with a material override that uses a Depth only shader in an attempt to...
There is a small update on the store. This adds a new param to the shaders 'Sail Tilt Top' This allows you to angle the top of the sail. This...
I actually don't know the answer to that as I have never played with Entities. I will have to take a look at what is envolved. MegaFiers 2 does...
Had a request to show how to use the FFD Controller component so did a little video. Its very simple and easy to use. Note there are two versions...
Had any time to get this onto URP yet, looks very interesting.
It does contribute, its goes into the color value which is an out from the method that is connected up in the shader graph. Color, normal,...
But the sampler it complains about is there and being used, the shader works and works as expected, I have done hundreds of shaders in my time and...
float4 maincol = SAMPLE_TEXTURE2D(_Base_Texture, sampler_Base_Texture, uv); float smooth = maincol.a; float4 c =...
A few lines above where the error is happening sampler_base_texture is used: c = SAMPLE_TEXTURE2D(_Blend_4, sampler_Base_Texture, uv);...
Well yes, but the fact remains if that line is removed then the error goes away. There is a texture called _Base_Texture and the sampler is used...
I have a simple shader graph shader that calls a function from a node to do some lighting. The shader works but I get errors in the console:...
Added a small update which adds a method that has been requested where you can pass in a point on a page and it will return the deformed positon...
Any chance of a Windows 10 version?
Using the new input system v1.8 (though happens in 1.4 as well) every few seconds I get a 5ms CPU spike from the...