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Thank you for this. I actually discovered this messing around with the physics panel tonight but had no idea what it did. I want to say this...
Do you have any more information on this? I'm trying to solve this very problem. I tried to go with a simplistic controller with just a PhysX...
The Unity docs and tutorial usually suggest that you use public fields to get things to show up in the inspector. For reasons I won't go into...
Try something like this. float dist = target - value; float delta = speed * Mathf.Sign(dist) * Time.deltaTime; value += delta;...
I'm not sure why you even want to use Unity if that's how you want to do things. You're also going about things the really, really hard way IMHO....
Even with the confusion about FixedUpdate cleared up, I'm confused about what you're really asking here. If you're trying to see if the attack...
Thank you, thank you so much! It's real late but I'll dive into this tomorrow!
I am trying to implement an FOV cone that will scale to tens of enemies on the screen at a time. The code I'm seeing to do FOV cones uses...
This is correct. To expand on it, C# will try to convert any expression in an if statement to boolean. In this case, it's given an implicit...
You'll also want to multiply the speed by Time.deltaTime and increase the speed by quite a lot. You'll want your speed in units per second, where...
My point here is there's a better way to do it. The store should have an inventory of the game object items that are for sale. You shouldn't be...
You're right, I actually meant to type brace. If you miss a semicolon, you get an error saying so. I had a brain fart, meant one thing and typed...
As a general rule of thumb you should not be touching the components of a quaternion. They are very complex things and its best to stick to the...
Not only is it inefficient, I also consider it a code smell. It you find yourself using it, there is almost certainly a better way of doing...
This error is almost always a missing semicolon.
This is how most replay systems work. It's not difficult to set up at all, the problem though is when games get non-deterministic. Frames don't...
I implemented a very similar system that stores the movement and arbitrary values on components animation files. Yes, this could be made to...
It should be casting shadows. Here are some things to check. On the inspector for the light, make sure cast shadows are on. Without it the...
Never leave errors. I know people who just leave errors and warnings dangling, none of them probably mean anything and the game works, but the...
I doubt i9 will ever arrive for laptops, these are high performance, pre-overclocked, really powerful desktop CPUs, they're not designed in any...