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So, research notes: All the bullets have unique names, and are located in the same folder. I checked the phases and weapon lists, and they were...
And right after, I've managed to re-introduce the issue in different form. On another boss, I'm getting the previous errors again. However, this...
I've managed to solve the issue. The enemy's phase two weapons were disappearing when it was being spawned in, causing the error. After resetting...
I've encountered another weird conundrum: One bullet I made seems to be broken. When the enemy tries to fire it, console tells me PoolBase can't...
Hi! After fiddling with some other projects I decided to come back to shmupboss again. I've encountered a bit of conundrum though, one where I...
Ah, I probably should've been more clear what's meant to happen with the script. Essentially, every time it's called, it's supposed to scale the...
I have a script, which is supposed to update gradually the position of some game objects from point a to b, defined in the inspector. However in...
Another thing I came across, which I don't think the module does currently, but would be a large increase in quality, and likely quite simple to...
Yeah, got it working. Had to fiddle a bit, and my own code was doing really weird things, thanks!
I am trying to implement a focused movement type of feature; a slowed player movement while a button is pressed down. However I'm kind of lost...
A question occurred to me: does shmupboss directly support a more traditional "lives" system? As in, you don't have hitpoints, die from one hit,...
I hope this question isn't too much of a bother. Going through the scripts, I can't seem to pinpoint where and how shmup boss checks the actual...
So, in my game I have a timer that runs, once the player dies I would like to show in the game over screen his current, last and best time. Right...
>your reference isn't correct I'll have to look into that when I get the time. But well, before one object finishes moving, the next one already...
Well, as far as I understand that's what the code should do at the moment? I'm quite new to coding, so eh. Anyways, I thought to make a seperate...
So, right now I have a code that accelerates items as they move across the screen, they all start from the same speed and accelerate. What I would...
So, I've been going through a lot of forum posts trying to get my thing working, but I'm not even a second rate coder, so it hasn't been going...
So, working on the part of enabling rapid firing, I ran into a problem again, and once again I can't seem to find a way to fix this. I hope...
So, working through this tutorial. I got to the part where we are setting the ship unable to escape the playfield, but I keep gettinmg the error...