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Wouldn't you want Vector2 over Vector 3 unless I'm missing something?
How would I go about creating a knock back for an object based on direction of where the player or enemy attacks? I believe this would go in...
I'm trying to set boundaries so the the camera doesn't show outside of the tilemap. My code for the camera is below. using UnityEngine; public...
At work, (yet can use Unity on the machine), your sites block :( how would you check for tiles that do not have any tile colliders? As I have a...
I bought the asset "not really for the map editor part, but for the other rpg features" There's a lot of VX official assets used, nothing will...
HA! That's weird, anyways updated the post.
Muten Roshi (Kame Sennin) Wip [IMG] Son Goku/Tenshinhan wip [IMG]
Kind of, think of the tile size as 16x16 I would like to place 8x8 tiles in certain areas and keep some things such as flowers as close together...
I probably missed it within the 17 pages, but does this offer sub division tile mapping? I saw another asset had it but hasn't been updated since...
[img] Redoing my walking animation, focusing on the legs, for now, have the arms in 1 location for 2 frames. Doing a 6-frame animation similar...
I've already made changes to this, but... can't access onedrive at work or use discord :( But the only difference is shading on the bottom portion...
I think it has to do with the tile editor that is currently in the 2d beta but not in the main editor yet, can't wait for it as it outshines what...
Where did vulkan go for Windows? Only DX11 or 9 is available.
I would just use a simple if statement and a key press if key pressed run = true; if run == true do // run code end else walk code
Pretty much as @StarManta said it's just a syntax error. I usually just do if (variable) { // stuff } with Boolean variables and you could also...
Never noticed... just selected my project and off to the races. good for newbies tho.
As a huge fan of Street Fighter good job!
what I would do is setup a room manager and if player collides with exit call the room manager and parse what scene to load.
Just some sprites I'm working on. [img]
This is pretty simple, you want to use a MVC approach to your programming so for example I have my character as a model, my keyboard movement as a...