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Is it possible to bake the decals if they're on static objects? If I get this asset I'll want to have large numbers of decals doing everything...
Restart Unity and your code editor. That's what worked for me
2020 and we still don't have this. I really need it. I don't want to try and make two different animations that look exactly the same. I can't use...
What is "castedTarget"? You don't define it in any of your code. What should it be set to?
This thread is getting pretty old and seems to have died off. Has this been given up on or is there a usable version somewhere?
Is there a way to do this now with LWRP? It would make it so much easier to add details in specific places like grime/rust on a metal plate in...
Not sure where to put this so I'm just putting it here. The object in the second picture is behind the smoke. The smoke and the cube are supposed...
You can replace the function with this to get rid of the error: void CreateLineMaterial() { if (!lineMaterial) { // Unity has...
Is there a new thread like this one for lwrp 5?
When I bake the lighting in my scene my normal maps lose a lot of strength to the point of being hard to tell if they're even doing anything any...
Could you share how you fixed the problem?
I'm afraid I have uninstalled the version of unity I was using before and don't know how to reproduce the bug. It was just kind of a strange...
I've been able to fix it by making a new project and then copying the contents of my assets folder over. I had to redo all of my inputs for my...
Ok, I think I figured out my problem. Turns out when you set up post processing, even after enabling bloom the intensity value is 0 by default so...
I have and it doesn't seem to make any difference. Bloom doesn't seem to change how the HDR color picker works at all. My desired result is for...
Red and orange cannot be made emissive. You can only pick from these 3 colors for bright emission: [ATTACH] [ATTACH] [ATTACH] This isn't...
I upgraded my project from a beta of something like 2018.1 or .2 (yes, 2018, not 2019) to 2019.2.0a14. Everything was going fine and I was looking...
I found this code sample that seems to solve my problem: http://wiki.unity3d.com/index.php/TorqueLookRotation
I've seen a few people ask this question. The answers are usually solutions that only work on one axis or use things like RigidBody.MoveRotation...
Thank you for your responses, everyone. Why did they discontinue Unet if their new stuff isn't done yet? Should I just use Unet? Or should I just...