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My first game: iCrossbow A very simple game but I think it's fun enough for $0.99 (not that anyone here has to buy it). You'll have to excuse...
I had this problem too in my game iCrossbow (now in the app store). I have a small picture-in-picture view at the top-left of the game screen...
Thank you for the thorough and very helpful reply. This seems like an elegantly simple response to pirated version of our games.
Well spoken, sir. :) Quick question: I haven't seen the asterisk in code before...mind explaining briefly what it indicates?
If pirates really want to take the time to do all that, then I say cool: You stole my app which essentially is stealing my time (the time I...
The reason I put "pirates suck" in parentheses was to indicate that should be the substance of the different splash screen but not the explicit...
Well instead of reminding them to pay, can't we ruin their day until they do? For example, if we can put up a different splash screen depending...
I'm still trying to wrap my head around this process. So was the previous poster saying DO NOT skip the "ad hoc" steps in building in Xcode if...
Update: After removing non-power of 2 images, my game builds and installs fine. Wow! Funny thing is, my game worked with non-power of 2...
Right after I posted that I realized I wasn't talking power of two with 320x320. I went into Photoshop, took my 480x320 image, made the canvas...
But I had non-power of 2 graphics working on my iPhone before I added sound. Hmmm. So if you took out, say, 480x320 images, what did you...
I had plenty of textures that weren't power of 2 in my app and it worked fine on my iPhone. It wasn't until I added sound that it stopped...
Still no ideas? Anyone from Unity? Anyone not from Unity? I don't recall seeing a topic stump everyone before. I must be the only one...
mantasp, thanks for replying! I did indeed see that other thread you linked to, which is why I tried my game with both compressed and...
I'm leaning towards having to rebuild my game from scratch without sounds. I don't have an older version of my game before I added sound, since...
Tried it again. This time after trying to play the app on my iPhone after installation, Xcode gave me this message: <appName> quit with Status...
Found this error code after letting it hang for like five minutes before Xcode restarted my iPhone. *** Collection <NSCFSet: 0x2efb620> was...
I just finished my simple game. You shoot projectiles, they hit things, you get points, yadda yadda yadda. It worked fine in Unity, built fine,...
Thanks for the replies. I hadn't even thought of how exposing the textwind variable would keep it from being updated internally. The other...
I've made lots of progress on my project lately, thanks to the online docs and the helpful folks here. After consulting the forums and online...