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I had my build target set to Apple TVOS so perhaps it's unique to that environment? Yup, the workaround you suggest does work. It's just not an...
Anyone else having problems using Gaia with build settings set to TVOS? When I try to stamp a terrain with my build settings set to TVOS, the...
Are there any issues with Adventure Creator and Unity 5? Does it work just fine?
Also, you might want to have unique block and street size parameters per zone.
Yeah, exactly.
Yeah, you could do something like that, but it wouldn't look very organic. Things would look pretty blocky. Ideally you should pick a city center...
Great looking asset and there is a lot of potential here. But it's missing one key feature. It doesn't consider zones for cities. Most cities...
The existing acid is nice, but I needs smoke to appear on impact to look like something is dissolving. Can't wait for the third pack!
that did the trick. Thanks. BTW, any chance of a 3rd pack coming out? The effects are just great. Would love to see some sort of acid spray...
Yes, for the FireBeam effect there is an EffectOnHIt Prefab that uses a material called EffectOnHit, which uses a Effects/Dissolve shader. It...
Has anyone else had issues with the dissolve shader on iOS? Looks great in the editor, but it doesn't work at all on the actual device (just...
Does this package work on iOS? As I recall there are some AOT compile issues with delegates in IOS.
Yeah, please make an adjustment the required version back to 4.5. Since the asset shows 4.6 is required you can't even buy it in the asset store...
Thanks for sharing the workaround. I've posted this question several times myself. Also I up voted the feature request. :-)
Script works great! Thanks. For what it's worth, I appreciate your point about selling visual effects and not scripts, but speaking as a...
That's a shame. If you are not going to fix it, then I suggest you add a disclaimer in your asset store listing that says "iOS is not supported."...
BTW, I think the cause is the eventHandlers. I remember reading about this issue somewhere on the forums.
Effects are topnotch, but generates exception errors in iOS. The error below is from running the provided demo scene. ExecutionEngineException:...
What's the performance like?
Can you dynamically load a video from a server and have it stream? From a quick skim of the docs it was unclear if this scenario was supported.