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Same here, I updated from 5.4.3p4 to 5.2.2p1 Tried everything, clearing MEF cache, saving file in UTF-8 without BOM, reinstalling VSTU... I'm...
@JoshPeterson I will for sure :) I can confirm that in Unity 5.4.0f3 all works good. I observed something weird. I had previously installed...
I was asked by QA team to test if this bug occurs in Unity 5.3.6f1 and surprisingly it's not. Visual Studio is opening properly in this version of...
One more bump, I'v cut all of entries to "Jump Fly" animation and made a Error Pause with "Code Reached" debug with : " if...
Hi @JoshPeterson , I already did it, but I'm not sure if I reproduced bug when I sent the report. In that case I'm sending it here. The ticket...
I realized that this bug occurs when ReSharper is enabled in VS (or probably other heavy-load extension). When I disable ReSharper VS loads...
Yes, I tried ProcessExplorer, but I cannot interpret what its output: https://1drv.ms/x/s!AuXaqws7vX3Igcggbc14XXUrjVIe7g The only thing I see is a...
We have a problem with our game's server which is made in Unity as a game itself. We have found that server crashes due to handle leak - handles...
The same here, moreover the performance of UI drastically decreased. Can anyone paste a link to issue tracker to bump up the votes?
Greetings! Today we come with fresh pack of screenshots from Gloria Victis transfer to Unity 5, hope you enjoy it! We are closer to finish it each...
Cool, it will be useful in situation, where certain player reports some ingame bug (our community do this a lot). Then we could check if that user...
Hi there. First of all you've already made a great job, thanks! I initiated CrashReporting as described in help, all works fine except of userId....
I found the solution for adding System.Data.dll (I'm also using UnityVS): You can find the solution by navigating to:...
It may be helpful, it works with System.Data.dll so maybe it will work with any other dll:...
All in one package, thanks :) Good job.
Installing one of this Visual C++ Redistribuables fixed this issue for me: http://www.microsoft.com/en-us/download/details.aspx?id=30679...
Nicely done, looks great. Just what I needed :)
You can use current version's 30-day trial as long as you don't give the game to players. So for in-team dev and testing purposes you can use it...
Yes, you can store anything you need in Riak database. It simply keeps your objects serialized with Json, so it's very flexible. Riak is very fast...
I think it should stay as it is: trial license which in fact is not 30-day but unlimited time, and the commercial release of the game requires...