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Ooh, thanks Flimgoblin! I used a static variable because I thought is was necessary when calling it from another script. But now I removed the...
I've tried a different approach but I'm still having problem. I changed the script so that it searches for the right prefab by a number ID that is...
Hello mates! I have a door with an open and a close animation. I create a prefab for it and then places two copies of this prefab in the...
No one, nothing, not even a hint - anybody? :)
I've just created a main menu using the tutorial for the 3DPlatform game and it works fine. But this uses a seperate scene. Now I want an in-game...
Thanks! :) But where should I put the code? I tried to put it in Awake or Start but it doesn't work quite right. There are someparticles being...
I've just created a cool particle system that looks kind of like a galaxy. Problem is that it takes about 2-3 seconds for the particle system to...
Nope, I don't. I do use the GetComponent(), here is my code: OOOOOWWW!! I restarted Unity and now it works! :evil: :D How could that be?...
Yeah, that's what I thought and I tried it and it did take care of one of the errors but not the last one: MissingFieldException: Field...
Okay, so I want to change the colours that my particle system cycles through so I started out with just the sample script in the Scripting...
Ow, I see, that's what I thought - thanks for clearing that up! :) However, how much of a performance hit are we talking about here anyway? For...
Hey, cool :) I've played around with that raycasting script of yours and it works fine, I like this method. However, when I hit a object with the...
Wow, that code is a lot shorter and more straight forward :) Is there any performance difference between these two methods? Thing is, I can...
He-hey, I got it to work! :D Here is my code: private var isHighlighted : boolean = false; private var gameCharacter : Transform; private...
Oow, I see, thanks for the tip on how to use Prefabs! :) However, that playing-backwards-thing (.speed = -1.0) doesn't work for me, the only...
Hello mates! I'm playing around with a pick-up script for a FPS-like game. So here's what I'm going for. The player points the crosshair to an...
I've modelled a room with two connecting hallways with sliding doors, it's a super fancy space station! :) The two doors are identical, in fact...
Thanks for the input Quietus! :) I tried changing the OnMouseOver() to OnMouseEnter, and now it works! :D I took a closer look in the API...
I have a simple box in my scene and when the mouse is over it the OnMouseOver-method changes it's colour, and if the player presses "e" on the...