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Pixel-Perfect Dynamic Text v1.2.5 has been released! Fixed warning for Unity 2023+. Verified support for Unity 6.
Klattersynth v1.1.2 is now released - Verified support for Unity 6. https://strobotnik.com/unity/klattersynth/
Internet Reachability Verifier v1.4.1 has been released: Added new detection method: GoogleBlankHTTPS Optimized away some legacy code on newer...
Internet Reachability Verifier v1.4.0 has been released: HTTPS methods are now default on most platforms. Added documentation about how to use...
@makaka-org Please update to version 1.4.0 which should address the issues. You may need to make a clean rebuild, and also want to read through...
Thank you, I will try to reproduce with the same Unity version.
Hi, I find this behavior surprising, so could you provide some more details: What's the exact Unity version you're using What's the exact Android...
Sorry for the confusing reply! I meant that I would update the docs with further instructions. However, as I was just preparing a patch release...
Sorry, I forgot to mention that for desktop testing in Editor, one additionally needs to allow downloads over HTTP in Project Settings: [ATTACH]...
Hi! Thank you for reporting this issue, and sorry for that oversight in the newest version. It should have been fixed now in version 1.3.1.
Internet Reachability Verifier v1.3.0 has been released: Fixes for Unity 2023.1+ compatibility Cleanup - removed legacy code for Unity 3.x-5.x...
Hi @RamonLion, glad to hear you like the asset! However, the included demo shows pretty much all that is controllable in the synth for now. You...
Hi @yilianxin, thank you for the interest. Here are comments on your questions: IRV does not actively monitor network status so that it would...
Some of you have even emailed and asked for a new version. There is a new GAv4 API which would seem to be the natural choice to upgrade to....
Big thank you to all of you who have used this asset, and thank you for the feedback! "GUA" has been the solution for roughly 10 years to combine...
Here is a warning for anybody who ends up reading this thread. (I have also modified the 1st post, as well as the asset home page.) Google has...
Hi @Blarp! I am sorry to say but I am too busy with other things that have a higher priority. So it looks like in the very near future I won't...
@udubaso Thanks, that's a fair point, I will consider this for next version.
This depends on the detection method (there are a few to choose from) and platform. Some of the detection methods use HTTP and some HTTPS. Using...
@specularpro sorry, I don't have a test apk to share just now, and no spare moment to make one right now. It does not use native TTS. The TTS...