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Hi Jerome_V, interesting use case. So first: As Adamgolden already correctly said: Yes, it works in builds. As far as I understood you it should...
Hi Ina, I think the draw calls shouldn’t be a problem. In builds it is drawing with a mesh, that means all drawn lines are combined into a single...
Hello everyone, I have a problem with UI Toolkit when using two displays with different resolution and wonder if UI Toolkit is actually fit for...
I went the route of lazy initialization per character and that indeed fixed the crashes. Thank you for pointing me in this direction.
Hi Bunny83, thank you for your answers and information. The class is a MonoBehaviour so I don’t have access to the constructor. I agree with...
Hi Adrian, thank you for your answer. Concerning your question of a stack trace: I have not much logs, but this is what I have: Someone who...
Hello everyone, I have this problem. I want to draw text characters and symbols with debug lines. Therefore I store Vector jagged arrays that...
Hi mgear, sorry I was so busy around the release that I even forgot to link the store entry in the thread. Fixed it now. All lines are drawn with...
Hi everyone, this is the official support thread of the Draw XXL asset. Draw XXL is an extensive set of visual debugging and development tools....
I just got the same error but couldn't find anything online so here are my findings on it. I had the same question mark: Why is it asking for an...
Old thread, but there is something new to the topic. As the previous posts already say you can define the control ID of some handles when you...
Yes, thats in principle what I did. But since you are talking of sprites that go berserk this camera trick is probably not something you should...
What do you mean with saying that "resolution" is a problem on other devices? Is your game content not identifiable anymore? Or do you mean that...