A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
1
will have to wait for a lot of asset updates, noticing a lot of my add-ons purchased from store do not work in 3.4...:( hey, that rhymes:)
hey puppeteer, great starter kit, love it so far. Only issue I have is when I add other objects in the scene like barrels, the player walks...
maybe there was an error on the log when I compiled the game?? So it is accessing log when playing??
I tried updating an app I have on Mac App Store and they denied the update for the following error. I only changed some control options of a...
found solution...it was an error in my splat blend script for splatmap on terrain:) shww..... finally might finish this thing:)
Hello guys:) I am preparing game for mac app store. while testing today, i noticed that I have lost ground textures in mac build. They work fine...
Needs custom mesh support, I bought it to use on current project, but have not because I already had terrain made. Side objects useful also!!
"generate colliders" was ticked on import....oops, thanks!!
thanks, not sure how that happened, but thanks!!
Getting the following error message when importing a model...any ideas what could be issue. I have been adding models all day, all created with...
actually, I guess I would have to package updates inside the release and then use unlock codes or something inside game to allow unlocking of...
Hello, I am trying to accomplish an update system for my game. Where user can download updated tracks and assets to add to game without...
nice work!!
wheels are turning now, haha! I found my mistake, thanks!!!
MissingComponentException: There is no 'ParticleEmitter' attached to the "AICar2" game object, but a script is trying to access it. You probably...
Thanks for the help, much appreciated!
Should I apply script to vehicle or particle itself...just making sure, need to get this working :)
i like that...THANKS!!
will try it, thanks!