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It's a weird edge case where this this program imports static images and automatically makes colliders and nav-meshes with the a little image...
Between a combination of setting a higher map resolution, and setting slightly negative line of sight penetration on the Fog Of War Unit I was...
I figured out a couple of things. First my level and character scaling was affecting things. Once I increased the scale of my objects it started...
Will do thanks. Now that I know it supports it, then it's got to be a configuration issue on my end. Thanks for the support, it a great asset...
Thanks for the quick reply! I updated the CalculateLineOfSight3D function to draw green rays when it is hitting a collider to ensure layering was...
I feel like I am missing something, or maybe not. So the fog system work really well, but it seems the fog of war unit is still revealing fog...
I cant believe it has been two years since I have posted anything! I've still been working this whole time, but two small kids leaves for only <...
I just upgraded to version 5, which looks nice. I like how the bending and raindrops are all incorporated into one script. Anyway, I get these...
Wow. How did I not put that one together... That totally makes sense. Thanks again.
How would you set up the triplanar shader from code. I get how to set the 4 materials, but how do you access the individual layer options. I...
I have a sample scene that generates a bunch of terrain when you hit the Generate button. This project doesn't include the the RTF files so those...
I updated my Unity to 5.6.1f1 and deleted old file, then installed the newest version. I didn't change anything, and dropped the...
The issue appears to be only when I set to UV blend. If I turn that off it is fine, but looks pretty bad. The UV blend makes such a dramatic...
So I just updated from 3.2 to 3.3e and things are quite a bit different. Mostly for the better. I'm using Unity 5.4.1. The shader options are...
So if I put everything in deferred, then at least the black shading goes way - even though some of the sliders stop doing anything(view depandancy...
I have been using the FoliageShaderv4 and have my trees and grass combined in one mesh that shares a texture for performance reasons. I did...
I have been recreating my combined normal/spec etc maps and that appears to be the problem. I wish there was a better way to produce trans and...
Is there any way to reduce how dark the normal shading is. I mean I have my directional light set to roughly 2.5, and I have my ambient light...
Solved it for me. Once I commented those lines out if worked fine. Thanks.
I've been trying to upgrade my Unity version and now have version 5.4.1 and my scripts are popping some errors. The line numbers are not...